Still, it’s cool when one of the game’s big enemies shows up to decimate your squad. Here, that’s not so much the case, and instead, I just see enemies as fodder. In XCOM, things were much more limited, but it felt like you were fighting this regimented force and you had a real vendetta with individual enemy types. But it also devolves the identity of the force you’re fighting. For one, it creates a whole host of different mutations in the enemies you face. The Pandora idea is an interesting setup. Much like Netflix’s Annihilation, the mist that carries the disease has the capability to biologically mutate anything it touches. Here, it’s a little more subtle and less like Independence Day – a permafrost melt has caused the release of a deadly, transformative airborne bacteria called the Pandoravirus. In XCOM this was an invasion force come to enslave the human race via mind control while killing off any resistance. Like XCOM, Phoenix Point’s central conceit concerns an extraterrestrial takeover of Earth. It borrows – or reclaims, depending on your perspective – a lot of the ideas that make modern XCOM excellent and augments and changes bits as it sees fit.įair warning, I’m going to be saying ‘like XCOM’ a lot in this review. It can be exhilarating, it can be vague, and it’s sometimes borderline anxiety-inducing. It’s tense, fraught and frequently frustrating. So much so that deja vu is impossible to ignore.Īnd yet, much like XCOM, Phoenix Point manages to get its hooks into you. Phoenix Point, the long-awaited, twice-delayed game from Julian Gollop, creator of the seminal turn-based tactics series, is more like an expansion than a revolution.
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